ZombiU is an original FPS survival horror for the Nintendo WiiU. I worked on the game through its pre-production step during the summer 2011.
On the project I was responsible for the design, from documentation to presentation of the weapons and enemies. I prototyped their reactions and behaviours using Ubisoft's LyN engine.
I also assisted some programmers in the creation of prototyping tools to facilitate their implementation for the design team.