Tintin is the game adaptation of Steven Spielberg's movie. The game is a 3rd Person platformer made of 3D exotic gameplay sequences and 2.5D platformer sequences.
My work on the project was mainly focused on the multiplayer co-operative mode. I was in charge of the reward system's design and implementation. I was also involved in the balancing of the economy of this mode as well as defining the price and spreading of unlock-able elements throughout all the levels.
Lastly I took part to the organisation and supervision of some focus-test sessions.